Files
HorrorGame/Assets/scripts/MapLoader.gd

23 lines
415 B
GDScript

class_name MapLoader
extends Node3D
@export var Default_Map:PackedScene
signal map_loaded
var current_map
func openMap(new_map=GlobalSettings.current_map):
if new_map is PackedScene:
current_map = new_map.instantiate()
if new_map is String:
current_map = load(new_map).instantiate()
add_child(current_map)
emit_signal("map_loaded")
func closeMap():
remove_child(current_map)
func _init():
openMap()