Files
HorrorGame/Assets/Shaders/static.gdshader
Willow Behar 18ba83c0da Export tests
2024-05-13 18:17:20 -05:00

15 lines
345 B
Plaintext

shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}