13 lines
417 B
GDScript
13 lines
417 B
GDScript
extends RigidBody2D
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@export_range(0,50,.1) var Cursor_Speed:float = 1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var movement = Input.get_vector("move_left","move_right","move_forward", "move_back")
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move_and_collide(movement * Cursor_Speed) |