Files
HorrorGame/Assets/scripts/player.gd
2024-09-09 13:19:38 -05:00

151 lines
4.5 KiB
GDScript

class_name Player
extends CharacterBody3D
#Condition Effect
enum CONDITION {NORMAL, SPRINTING, VAPING, COUGHING, SEVERE_COUGHING}
@export var current_condition:CONDITION = CONDITION.NORMAL
const SPEED_NORMAL = 5.0
const SPEED_SPRINTING = 8.0
const SPEED_VAPING = 4.5
const SPEED_SLOWED = 3.0
const SPEED_IMMOBILE = 0.0
const JUMP_VELOCITY = 4.5
var current_speed = SPEED_NORMAL
var will_cough = false
var timealive = 0
var vapes_per_min = 0
#Looking Variables
var mouse_sensitivity = 0.02
var joystick_sensitity = 2
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
if not GlobalSettings.is_paused:
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor() and current_condition != CONDITION.COUGHING and current_condition != CONDITION.SEVERE_COUGHING:
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * current_speed
velocity.z = direction.z * current_speed
else:
velocity.x = move_toward(velocity.x, 0, current_speed)
velocity.z = move_toward(velocity.z, 0, current_speed)
move_and_slide()
var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down")
rotate_y(-look_velocity.x * GlobalSettings.GetSetting(GlobalSettings.Setting.Joystick_Speed) * delta)
func _process(delta):
#Calculations for seeing if you vaped too many times within a short span
timealive += delta
if int(timealive) % 60 == 0:
vapes_per_min = 0
if vapes_per_min == randi_range(10,20):
will_cough = true
vapes_per_min = 0
if GlobalSettings.is_paused:
$Head/Crosshair.hide()
$Head/RayCast3D/Prompt.hide()
elif not $Head/Crosshair.visible:
$Head/Crosshair.show()
$Head/RayCast3D/Prompt.show()
func _input(event):
if event.is_action("ui_text_backspace"):
respawn()
if not GlobalSettings.is_paused:
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * (GlobalSettings.GetSetting(GlobalSettings.Setting.Mouse_Speed)) / 100)
if event.is_action_pressed("vape"):
if current_condition == CONDITION.NORMAL:
set_condition(CONDITION.VAPING)
if event.is_action_released("vape"):
if current_condition == CONDITION.VAPING:
if will_cough and current_condition != CONDITION.SEVERE_COUGHING:
set_condition(CONDITION.COUGHING)
else:
set_condition(CONDITION.NORMAL)
if event.is_action_pressed("sprint"):
if current_condition == CONDITION.NORMAL:
set_condition(CONDITION.SPRINTING)
if event.is_action_released("sprint"):
if current_condition == CONDITION.SPRINTING:
set_condition(CONDITION.NORMAL)
func set_condition(con):
current_condition = con
match con:
CONDITION.VAPING:
vapes_per_min += 1
$Head/VapeLight.on()
$"Coughing Timer".start()
$"Severe Coughing Timer".start()
current_speed = SPEED_VAPING
CONDITION.NORMAL:
$Head/VapeLight.off()
$"Coughing Timer".stop()
$"Severe Coughing Timer".stop()
current_speed = SPEED_NORMAL
CONDITION.COUGHING:
$Head/VapeLight.off()
$"Coughing Recovery".start()
$"Severe Coughing Timer".stop()
current_speed = SPEED_SLOWED
GlobalSettings.Player_Last_Location = global_transform.origin
CONDITION.SEVERE_COUGHING:
$Head/VapeLight.off()
$"Severe Coughing Recovery".start()
$"Coughing Timer".stop()
current_speed = SPEED_IMMOBILE
GlobalSettings.Player_Last_Location = global_transform.origin
CONDITION.SPRINTING:
current_speed = SPEED_SPRINTING
func recover():
will_cough = false
match current_condition:
CONDITION.COUGHING:
set_condition(CONDITION.NORMAL)
CONDITION.SEVERE_COUGHING:
set_condition(CONDITION.NORMAL)
func respawn():
global_position = GlobalSettings.SpawnPoint
global_rotation = GlobalSettings.SpawnRotation
#Timers
func _on_coughing_timer_timeout():
will_cough = true
func _on_severe_coughing_timer_timeout():
if current_condition == CONDITION.VAPING:
set_condition(CONDITION.SEVERE_COUGHING)
$Node3D/VapeLight.off()
#Play Coughing Sound
$"Severe Coughing Recovery".start()
func _on_coughing_recovery_timeout():
recover()
func _on_severe_coughing_recovery_timeout():
recover()