Files
HorrorGame/Assets/scripts/night_stand.gd

13 lines
266 B
GDScript

extends Interactable
var is_open = false
@onready var APlayer = $AnimationPlayer
func interact(player):
if not is_open and not APlayer.is_playing():
APlayer.play("Open")
is_open = true
elif not APlayer.is_playing():
APlayer.play("Close")
is_open = false