Files
HorrorGame/Assets/scripts/MapLoader.gd

11 lines
214 B
GDScript

extends Node3D
var Default_Map = "res://Assets/Levels/test_map.tscn"
func openMap(map_location):
var map_instance = load(map_location).instantiate()
add_child(map_instance)
func _init():
openMap(Default_Map)