Files
HorrorGame/Assets/scripts/Component Scripts/Settings_Option.gd

12 lines
386 B
GDScript

extends HBoxContainer
@export var Setting:GlobalSettings.Setting = GlobalSettings.Setting.Test_Value
# Called when the node enters the scene tree for the first time.
func _ready():
$Label.text = GlobalSettings.GetSettingName(Setting)
$HSlider.value = GlobalSettings.GetSetting(Setting)
func _on_setting_slider_value_changed(value:float):
GlobalSettings.SetSetting(Setting, value)