Files
HorrorGame/Assets/scripts/MapLoader.gd

18 lines
337 B
GDScript

extends Node3D
var Default_Map = "res://Assets/Levels/test_map.tscn"
var Test_Map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
var current_map
func openMap(path=GlobalSettings.current_map):
current_map = load(path).instantiate()
add_child(current_map)
func closeMap():
remove_child(current_map)
func _init():
openMap()