Added start to the background physics sim

This commit is contained in:
2025-10-27 20:38:40 -05:00
parent 15cbc6ccfe
commit 05ee3d9b63
3 changed files with 169 additions and 3 deletions

151
javascript/newsim.js Normal file
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let images = {};
let simulator = [];
let maxSpeed = 1;
let backgroundImage;
let LEFT = [-1,0];
const entityTypes = {
METERORITE_SMALL: "meteorite_small",
METERORITE_LARGE: "meteorite_large",
COMET: "comet",
};
let Settings = {
windowWrap: true,
physics: true,
}
function getMass(type){
switch (type){
case entityTypes.COMET: return 1400.0;
case entityTypes.METERORITE_SMALL: return 500.0;
case entityTypes.METERORITE_LARGE: return 1000.0;
}
}
function createEntity(x, y, vx, vy, type){
let entity = {
x: x,
y: y,
ax: 0.0,
ay: 0.0,
vx: vx,
vy: vy,
rot: 0,
mass: getMass(type),
type: type,
}
simulator.push(entity);
}
function getRandomType(){
let rand = Math.random();
if (rand > 0.955){
console.log("Comet made");
return entityTypes.COMET;
}if(rand > 0.4){
return entityTypes.METERORITE_SMALL;
}else{
return entityTypes.METERORITE_LARGE;
}
}
function physicsUpdate(entity){
entity.vx += entity.ax;
entity.vy += entity.ay;
entity.x += entity.vx;
entity.y += entity.vy;
}
function onHit(entity){
}
function drawBackground(refImage){
let w = windowWidth / refImage.width;
let h = windowHeight / refImage.height;
for (let iy = 0; iy <= h; iy++){
for (let ix = 0; ix <= w; ix++){
image(refImage, refImage.width * ix, refImage.height * iy);
}
}
}
function drawEntity(entity){
push();
imageMode(CENTER);
translate(entity.x, entity.y, 0);
rotate((Math.atan2(entity.vx, entity.vy) - Math.atan2(-1,0)) * 180/Math.PI);
image(images[entity.type], 0,0);
pop();
}
function preload(){
images[entityTypes.METERORITE_SMALL] = loadImage("/media/Art/meteorite_small_1.png");
images[entityTypes.METERORITE_LARGE] = loadImage("/media/Art/Meteorite_Large_1_100.png");
images[entityTypes.COMET] = loadImage("/media/Art/comet.png");
//images["ship"] = loadImage("/media/Art/ship.png"); #Make Ship asset for game portion
images["background"] = loadImage("/media/Art/EmptySpace.png");
}
function setup(){
let canvas = createCanvas(windowWidth, windowHeight);
background(255);
describe("A space physics simulator");
canvas.position(0,0);
//Load Entities
let entityCount = 50;
for(let i = 0; i <= entityCount; i+=1){
createEntity(
Math.floor(Math.random() * windowWidth),
Math.floor(Math.random() * windowHeight),
(Math.random() * maxSpeed * 2)-maxSpeed,
(Math.random() * maxSpeed * 2)-maxSpeed,
getRandomType(),
);
}
}
function mouseClicked(){
console.log(mouseX, mouseY);
simulator.forEach((entity) =>{
})
}
function draw(){
//background(images["background"]);
//Draw Tiled Background
drawBackground(images["background"]);
for(let e = 1; e < simulator.length; e++){
let entity = simulator[e]
//Physics Update
if (Settings.physics){
physicsUpdate(entity)
}
//Window Wrap
if (Settings.windowWrap){
if (entity.x > windowWidth){
entity.x = 0;
}
if (entity.x < 0){
entity.x = windowWidth;
}
if (entity.y > windowHeight){
entity.y = 0;
}
if (entity.y < 0){
entity.y = windowHeight;
}
}
//Draw Entity
drawEntity(entity);
}
}