Added Direction arrow to spawn for orienting the player after spawn and made it hide if DEVMODE is false
This commit is contained in:
@ -1,7 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://cpwg1ula5qbrl"]
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[gd_scene load_steps=3 format=3 uid="uid://cpwg1ula5qbrl"]
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[ext_resource type="Script" path="res://Assets/scripts/SpawnPoint.gd" id="1_1dk7k"]
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[ext_resource type="Script" path="res://Assets/scripts/SpawnPoint.gd" id="1_1dk7k"]
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[ext_resource type="Texture2D" uid="uid://ddwwxd1akyry6" path="res://Assets/textures/Devmode/DEV_Arrow.png" id="2_uc2p6"]
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[node name="SpawnPoint" type="Node3D"]
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[node name="SpawnPoint" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.72563, 0.394659, -9.82302)
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script = ExtResource("1_1dk7k")
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script = ExtResource("1_1dk7k")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.07401, 0)
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texture = ExtResource("2_uc2p6")
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@ -3,5 +3,8 @@ extends Node3D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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GlobalSettings.SetSpawnPoint(self.global_position)
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GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation)
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GlobalSettings.Se
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get_tree().call_group("Player", "respawn")
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get_tree().call_group("Player", "respawn")
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if not GlobalSettings.DEVMODE:
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$Sprite3D.hide()
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@ -8,6 +8,7 @@ var is_paused = false
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var current_map
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var current_map
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var mapLoader
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var mapLoader
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var SpawnPoint:Vector3
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var SpawnPoint:Vector3
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var SpawnRotation:Vector3
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var Player_Last_Location = Vector3(0,0,0)
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var Player_Last_Location = Vector3(0,0,0)
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var HasVape = false
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var HasVape = false
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@ -78,6 +79,7 @@ func PrintSettings():
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func SetCurrentMap(selected_map):
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func SetCurrentMap(selected_map):
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current_map = selected_map
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current_map = selected_map
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func SetSpawnPoint(pos:Vector3):
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func SetSpawnPoint(pos:Vector3, rot:Vector3) -> void:
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SpawnPoint = pos
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SpawnPoint = pos
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print("Spawn Point set to ", pos)
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SpawnRotation = rot
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print("Spawn Point set to ", pos, rot)
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BIN
Assets/textures/Devmode/DEV_Arrow.kra
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BIN
Assets/textures/Devmode/DEV_Arrow.kra
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Binary file not shown.
BIN
Assets/textures/Devmode/DEV_Arrow.png
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BIN
Assets/textures/Devmode/DEV_Arrow.png
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Binary file not shown.
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After Width: | Height: | Size: 14 KiB |
36
Assets/textures/Devmode/DEV_Arrow.png.import
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36
Assets/textures/Devmode/DEV_Arrow.png.import
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@ -0,0 +1,36 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ddwwxd1akyry6"
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path.s3tc="res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.s3tc.ctex"
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path.etc2="res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Assets/textures/Devmode/DEV_Arrow.png"
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dest_files=["res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.s3tc.ctex", "res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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