Removed Un-needed variable modifications since the Game node handles passing the paused variable when unpaused or paused signal is emitted
This commit is contained in:
@ -19,10 +19,8 @@ func pause_game_button():
|
|||||||
$"Pause Menu".hide()
|
$"Pause Menu".hide()
|
||||||
hide()
|
hide()
|
||||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||||
GlobalSettings.is_paused = false
|
|
||||||
emit_signal("unpaused")
|
emit_signal("unpaused")
|
||||||
else:
|
else:
|
||||||
GlobalSettings.is_paused = true
|
|
||||||
show()
|
show()
|
||||||
$"Pause Menu".show()
|
$"Pause Menu".show()
|
||||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||||
|
|||||||
Reference in New Issue
Block a user