Removed Un-needed variable modifications since the Game node handles passing the paused variable when unpaused or paused signal is emitted
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@ -19,10 +19,8 @@ func pause_game_button():
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$"Pause Menu".hide()
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hide()
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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GlobalSettings.is_paused = false
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emit_signal("unpaused")
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else:
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GlobalSettings.is_paused = true
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show()
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$"Pause Menu".show()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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