Made prompt_message change depending on if you have the key or not

This commit is contained in:
2024-08-16 11:32:34 -05:00
parent 117e371ec2
commit af3e44dc18

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@ -2,12 +2,27 @@ extends Interactable
signal Generator_Started
@export var need_key_prompt:String
@export var has_key_prompt:String
@export var key_inserted_prompt:String
@onready var animate = $AnimationPlayer
var key_inserted:bool = false
func _ready():
animate.play("NoKey")
func _process(delta: float) -> void:
if GlobalSettings.HasGeneratorKey:
if key_inserted:
prompt_message = key_inserted_prompt
else:
prompt_message = has_key_prompt
else:
prompt_message = need_key_prompt
func interact(player):
print("Panel pressed")
if GlobalSettings.HasGeneratorKey: