Made prompt_message change depending on if you have the key or not
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@ -2,12 +2,27 @@ extends Interactable
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signal Generator_Started
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signal Generator_Started
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@export var need_key_prompt:String
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@export var has_key_prompt:String
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@export var key_inserted_prompt:String
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@onready var animate = $AnimationPlayer
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@onready var animate = $AnimationPlayer
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var key_inserted:bool = false
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func _ready():
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func _ready():
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animate.play("NoKey")
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animate.play("NoKey")
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func _process(delta: float) -> void:
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if GlobalSettings.HasGeneratorKey:
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if key_inserted:
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prompt_message = key_inserted_prompt
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else:
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prompt_message = has_key_prompt
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else:
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prompt_message = need_key_prompt
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func interact(player):
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func interact(player):
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print("Panel pressed")
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print("Panel pressed")
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if GlobalSettings.HasGeneratorKey:
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if GlobalSettings.HasGeneratorKey:
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