Added class names for future reference
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class_name Enemy
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extends CharacterBody3D
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@onready var nav_agent = $NavigationAgent3D
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class_name MapLoader
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extends Node3D
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var Default_Map = "res://Assets/Levels/test_map.tscn"
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class_name Player
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extends CharacterBody3D
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#Condition Effect
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class_name VapeLight
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extends SpotLight3D
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var Power = 0.0
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