Added HasVape which is false by default to prevent the player from being able to vape without picking up the vape
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@ -10,6 +10,7 @@ var mapLoader
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var SpawnPoint:Vector3
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var Player_Last_Location = Vector3(0,0,0)
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var HasVape = false
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var HasGeneratorKey = false
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var Settings:Dictionary = {
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@ -1,5 +1,6 @@
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extends Interactable
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func interact(player):
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GlobalSettings.HasVape = true
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print("vape picked up")
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queue_free()
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