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..

29 Commits

Author SHA1 Message Date
2d9e868024 Update blood-splatter-png-44474.png.import 2024-09-19 11:11:46 -05:00
4880f76908 Update hospital_outside.tscn, HospitalOutside.blend, and HospitalOutside.blend1 2024-09-19 11:11:41 -05:00
f2dc7276d6 Made Building layout map for level planning 2024-09-19 11:08:38 -05:00
9f61bfe934 Added Exports and imports to git ignore 2024-09-18 12:39:22 -05:00
945faf2c77 Split up Hospital Interior by each floor and ceiling so that I can easily modify the interior 2024-09-17 19:54:04 -05:00
581ea25567 Created Front Door and Medical Symbol on building. Doors have yet to be finished 2024-09-17 15:46:06 -05:00
7205f9651c Reimports 2024-09-17 15:45:20 -05:00
024898c668 Made Left Mouse interact 2024-09-17 15:44:21 -05:00
01be9e4bc2 Changed Main Menu name 2024-09-16 19:24:31 -05:00
45c5b30ddc Fixed hole in floor 2024-09-16 17:53:50 -05:00
a02dc37d73 Added Hill, trees, and cleaned up some extra vertecies to reduce size 2024-09-16 17:26:04 -05:00
3129e2cfff Made pause screen process always 2024-09-16 17:25:21 -05:00
b70f392f41 Created Fern for outside 2024-09-16 17:24:02 -05:00
eacc929aca Added pine tree for outside sightlight break 2024-09-16 17:23:49 -05:00
13385259b8 Added Dev Mode to settings 2024-09-15 13:16:39 -05:00
eac52edb2c Added new Polycute Games boot Logo 2024-09-09 23:24:25 -05:00
b67f55479c Finally fixed the spawn direction 2024-09-09 14:15:55 -05:00
9162f69dec Fixed Arrow Direction 2024-09-09 13:20:37 -05:00
407746b0f4 Fixed spawn rotation direction 2024-09-09 13:20:27 -05:00
95e028ee0a Made the rotation global 2024-09-09 13:19:38 -05:00
d2de7a91cc Set player rotation to spawn points rotation 2024-09-09 13:19:17 -05:00
c49e3030d3 Rotated Spawn point to look at door 2024-09-09 13:17:42 -05:00
2a682cd3ca Set Spawnpoint arrow to point in the forward direction 2024-09-09 13:17:26 -05:00
52e132dcc2 Removed unfinished code that was causing it to crash 2024-09-09 13:17:04 -05:00
fd954b3781 Update LampPost.tscn 2024-09-08 19:43:21 -05:00
4e5f6fb0b4 Added circle sprite for water fountain and other uses 2024-09-08 19:43:16 -05:00
a7f57e50ae Added fountain spray water 2024-09-08 19:42:53 -05:00
28f70d8561 Made a welcome desk for the entrance area of the hospital 2024-09-08 19:41:50 -05:00
39abcffb48 Added Direction arrow to spawn for orienting the player after spawn and made it hide if DEVMODE is false 2024-09-08 19:41:24 -05:00
82 changed files with 1109 additions and 124 deletions

4
.gitignore vendored
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@ -1,4 +1,8 @@
# Godot 4+ specific ignores
.godot/
.import/
export.cfg
export_presets.cfg
Exports/*
Exports/Game_linux.pck

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@ -0,0 +1,17 @@
[gd_resource type="Environment" load_steps=3 format=3 uid="uid://bu5lp0670r7nl"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_284l6"]
sky_top_color = Color(0.90063, 0.668517, 0.773633, 1)
sky_horizon_color = Color(0.862745, 0.780392, 0.564706, 1)
[sub_resource type="Sky" id="Sky_le0bg"]
sky_material = SubResource("ProceduralSkyMaterial_284l6")
[resource]
background_mode = 2
background_energy_multiplier = 0.25
sky = SubResource("Sky_le0bg")
ambient_light_source = 3
ambient_light_sky_contribution = 0.29
ambient_light_energy = 0.25
fog_light_color = Color(0.193826, 0.181174, 0.240142, 1)

File diff suppressed because one or more lines are too long

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@ -4,12 +4,11 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c8colgxeibxrs"
path="res://.godot/imported/2LaneRoad.fbx-1e7ae49558a0f941fc3a16f1f287888e.scn"
valid=false
[deps]
source_file="res://Assets/Models/2LaneRoad.fbx"
dest_files=["res://.godot/imported/2LaneRoad.fbx-1e7ae49558a0f941fc3a16f1f287888e.scn"]
[params]
@ -17,6 +16,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,7 +28,9 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
fbx/importer=1
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1

View File

@ -4,12 +4,11 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bihywi2gve5j0"
path="res://.godot/imported/LightPost.fbx-52d23a5c2c3f4e8507a193ab3ba4047f.scn"
valid=false
[deps]
source_file="res://Assets/Models/LightPost.fbx"
dest_files=["res://.godot/imported/LightPost.fbx-52d23a5c2c3f4e8507a193ab3ba4047f.scn"]
[params]
@ -17,6 +16,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,7 +28,9 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
fbx/importer=1
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1

View File

@ -4,12 +4,11 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cis1xv74qrc87"
path="res://.godot/imported/RoadPiece.fbx-6524f1e3113660dea884513e1c38cf7c.scn"
valid=false
[deps]
source_file="res://Assets/Models/RoadPiece.fbx"
dest_files=["res://.godot/imported/RoadPiece.fbx-6524f1e3113660dea884513e1c38cf7c.scn"]
[params]
@ -17,6 +16,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,7 +28,9 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
fbx/importer=1
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1

View File

@ -4,12 +4,11 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c22683vhmvd1g"
path="res://.godot/imported/Vape.fbx-ca2d9044da40e3c913e9e5ce18f9cfba.scn"
valid=false
[deps]
source_file="res://Assets/Models/Vape.fbx"
dest_files=["res://.godot/imported/Vape.fbx-ca2d9044da40e3c913e9e5ce18f9cfba.scn"]
[params]
@ -17,6 +16,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,7 +28,9 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
fbx/importer=1
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1

View File

@ -17,6 +17,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

View File

@ -17,6 +17,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

View File

@ -17,6 +17,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1

View File

@ -4,12 +4,11 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bguls36plxdta"
path="res://.godot/imported/floorpanels.fbx_Scene.fbx-19eace81417ad5715004d433181d591f.scn"
valid=false
[deps]
source_file="res://Assets/Models/floorpanels.fbx_Scene.fbx"
dest_files=["res://.godot/imported/floorpanels.fbx_Scene.fbx-19eace81417ad5715004d433181d591f.scn"]
[params]
@ -17,6 +16,7 @@ nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
@ -28,7 +28,9 @@ animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
fbx/importer=1
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1

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@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://61lt10ktv534"]
[ext_resource type="PackedScene" uid="uid://d3doutiwh4shy" path="res://Blender Files/LightPost.blend" id="1_n4j6v"]
[ext_resource type="PackedScene" uid="uid://d3doutiwh4shy" path="res://Blender Files/Objects/LightPost.blend" id="1_n4j6v"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_o8c43"]
height = 5.65653

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@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/vcr-jp.ttf-581526c5303345d9b898d8c21c431024.f
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48

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@ -3,11 +3,12 @@
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bv6kqrdw8bh3t"
valid=false
path="res://.godot/imported/Screen_Recording_20240821_231541.ogg-69bddfea14d1320a7fd2e41a2e10ac16.oggvorbisstr"
[deps]
source_file="res://Assets/Videos/Screen_Recording_20240821_231541.ogg"
dest_files=["res://.godot/imported/Screen_Recording_20240821_231541.ogg-69bddfea14d1320a7fd2e41a2e10ac16.oggvorbisstr"]
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@ -7,6 +7,7 @@
[ext_resource type="PackedScene" uid="uid://dmut5abf8v8c1" path="res://Assets/components/Settings_Option.tscn" id="4_6nahw"]
[node name="Menus" type="Control"]
process_mode = 3
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0

View File

@ -43,8 +43,7 @@ grow_vertical = 2
[node name="Label" type="Label" parent="VBoxContainer"]
self_modulate = Color(1, 0.0470588, 0.27451, 1)
layout_mode = 2
text = " Un-named
Horror game"
text = "Gig Work Simulator"
[node name="Start" type="Button" parent="VBoxContainer"]
layout_mode = 2

View File

@ -1,7 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://cpwg1ula5qbrl"]
[gd_scene load_steps=3 format=3 uid="uid://cpwg1ula5qbrl"]
[ext_resource type="Script" path="res://Assets/scripts/SpawnPoint.gd" id="1_1dk7k"]
[ext_resource type="Texture2D" uid="uid://ddwwxd1akyry6" path="res://Assets/textures/Devmode/DEV_Arrow.png" id="2_uc2p6"]
[node name="SpawnPoint" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.72563, 0.394659, -9.82302)
script = ExtResource("1_1dk7k")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(-1.20206e-08, 0, 0.275, 0, 0.275, 0, -0.275, 0, -1.20206e-08, 0, 2.07401, 0)
texture = ExtResource("2_uc2p6")

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@ -1,7 +1,9 @@
class_name Interactable
extends StaticBody3D
signal interaction
@export var prompt_message:String = "Press e"
func interact(player):
pass
emit_signal("interaction")

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@ -0,0 +1,18 @@
extends MeshInstance3D
@export_range(0.1,1,.01) var step:float
var open:float = 0.0
var is_opening:bool = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if is_opening:
open = open + step
open = clampf(open, 0.0, 1.0)
else:
open = open - step
open = clampf(open, 0.0, 1.0)
set_blend_shape_value(0, open)
func _on_interactable_interaction() -> void:
is_opening = !is_opening

View File

@ -3,5 +3,7 @@ extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
GlobalSettings.SetSpawnPoint(self.global_position)
GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation)
get_tree().call_group("Player", "respawn")
if not GlobalSettings.DEVMODE:
$Sprite3D.hide()

View File

@ -1,6 +1,6 @@
extends Node
enum Setting{Mouse_Speed, Joystick_Speed, SFX_Volume, Music_Volume, Voice_Volume, FOV, Test_Value}
enum Setting{Mouse_Speed, Joystick_Speed, SFX_Volume, Music_Volume, Voice_Volume, FOV, Test_Value, DEVMODE}
var DEVMODE = true
var is_paused = false
@ -8,6 +8,7 @@ var is_paused = false
var current_map
var mapLoader
var SpawnPoint:Vector3
var SpawnRotation:Vector3
var Player_Last_Location = Vector3(0,0,0)
var HasVape = false
@ -48,6 +49,11 @@ var Settings:Dictionary = {
"value": 69.0,
"text": "Test Value",
"range": Vector3(0,100, 0.25)
},
Setting.DEVMODE: {
"value": true,
"text": "Dev Mode",
"range": Vector3(0,1,1)
}
}
@ -78,6 +84,7 @@ func PrintSettings():
func SetCurrentMap(selected_map):
current_map = selected_map
func SetSpawnPoint(pos:Vector3):
func SetSpawnPoint(pos:Vector3, rot:Vector3) -> void:
SpawnPoint = pos
print("Spawn Point set to ", pos)
SpawnRotation = rot
print("Spawn Point set to ", pos, rot)

View File

@ -130,6 +130,7 @@ func recover():
func respawn():
global_position = GlobalSettings.SpawnPoint
global_rotation = GlobalSettings.SpawnRotation
#Timers
func _on_coughing_timer_timeout():

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