Empty lines removed
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@ -5,7 +5,7 @@ extends RayCast3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_exception(owner)
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func _physics_process(delta):
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prompt.text = ""
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if is_colliding():
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@ -10,6 +10,7 @@ var current_map = ""
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var SpawnPoint:Vector3
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var Player_Last_Location = Vector3(0,0,0)
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func SetCurrentMap(selected_map):
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current_map = selected_map
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