Removed unfinished code that was causing it to crash

This commit is contained in:
2024-09-09 13:17:04 -05:00
parent fd954b3781
commit 52e132dcc2

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@ -4,7 +4,6 @@ extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation)
GlobalSettings.Se
get_tree().call_group("Player", "respawn")
if not GlobalSettings.DEVMODE:
$Sprite3D.hide()