Removed unfinished code that was causing it to crash
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@ -4,7 +4,6 @@ extends Node3D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation)
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GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation)
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GlobalSettings.Se
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get_tree().call_group("Player", "respawn")
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get_tree().call_group("Player", "respawn")
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if not GlobalSettings.DEVMODE:
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if not GlobalSettings.DEVMODE:
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$Sprite3D.hide()
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$Sprite3D.hide()
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