Added Hospital with stairs
This commit is contained in:
37
Assets/Levels/hospital_outside.tscn
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37
Assets/Levels/hospital_outside.tscn
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[gd_scene load_steps=7 format=3 uid="uid://eeymjvfjb5pq"]
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[ext_resource type="PackedScene" uid="uid://buu6atwstu731" path="res://Blender Files/Map_Pieces/HospitalOutside.blend" id="1_wpexp"]
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[ext_resource type="PackedScene" uid="uid://cpwg1ula5qbrl" path="res://Assets/components/spawn_point.tscn" id="2_m12tj"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_284l6"]
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[sub_resource type="Sky" id="Sky_le0bg"]
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sky_material = SubResource("ProceduralSkyMaterial_284l6")
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[sub_resource type="Environment" id="Environment_g6k2s"]
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background_mode = 2
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sky = SubResource("Sky_le0bg")
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ambient_light_color = Color(0.0503327, 0.0365134, 0.0629242, 1)
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fog_enabled = true
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fog_light_color = Color(0.193826, 0.181174, 0.240142, 1)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_tm7vo"]
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data = PackedVector3Array(-150, 0, 150, 150, 0, -150, 150, 0, 150, -150, 0, 150, -150, 0, -150, 150, 0, -150)
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[node name="HospitalOutside" type="StaticBody3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_g6k2s")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.345888, 0, -0.633145)
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shape = SubResource("ConcavePolygonShape3D_tm7vo")
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[node name="HospitalOutside" parent="." instance=ExtResource("1_wpexp")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.345888, 0, -0.633145)
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[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 110.663, 13.938, 20.2631)
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[editable path="HospitalOutside"]
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[editable path="SpawnPoint"]
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BIN
Blender Files/Map_Pieces/HospitalOutside.blend
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BIN
Blender Files/Map_Pieces/HospitalOutside.blend
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50
Blender Files/Map_Pieces/HospitalOutside.blend.import
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50
Blender Files/Map_Pieces/HospitalOutside.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://buu6atwstu731"
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path="res://.godot/imported/HospitalOutside.blend-33cfd69d1d381d8806126a7a6b16a150.scn"
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[deps]
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source_file="res://Blender Files/Map_Pieces/HospitalOutside.blend"
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dest_files=["res://.godot/imported/HospitalOutside.blend-33cfd69d1d381d8806126a7a6b16a150.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
Blender Files/Map_Pieces/HospitalOutside.blend1
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BIN
Blender Files/Map_Pieces/HospitalOutside.blend1
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